materialReflectivity property

MaterialReflectivity? materialReflectivity

The material reflectivity properties of the location indicator. Enables per‑pixel lighting for all internal markers (navigation, pedestrian, inactive variants) and the halo when assigned. While materialReflectivity is non‑null the markers are shaded by scene lights using the provided ambient / diffuse factors. When set back to null, lighting is disabled and markers revert to unlit (emissive) rendering.

Default value is null. Retrieves the material reflectivity applied to all markers of location indicator.

Note: This is a beta release of this feature, so there could be a few bugs and unexpected behaviors. Related APIs may change for new releases without a deprecation process.

Implementation

MaterialReflectivity? get materialReflectivity;
void materialReflectivity=(MaterialReflectivity? value)

The material reflectivity properties of the location indicator. Enables per‑pixel lighting for all internal markers (navigation, pedestrian, inactive variants) and the halo when assigned. While materialReflectivity is non‑null the markers are shaded by scene lights using the provided ambient / diffuse factors. When set back to null, lighting is disabled and markers revert to unlit (emissive) rendering.

Default value is null. Sets the material reflectivity properties for all markers of location indicator including its halo. This value affects also any custom markers set with setMarker3dModel.

Implementation

set materialReflectivity(MaterialReflectivity? value);