drawOrder property

int drawOrder

Draw order of this MapImageOverlay. Gets draw order of this MapImageOverlay. The default value is 0.

Implementation

int get drawOrder;
void drawOrder=(int value)

Draw order of this MapImageOverlay. Sets draw order of this MapImageOverlay.

Overlays with higher draw order value are drawn on top of overlays with lower draw order.

In case multiple overlays have the same draw order value then the order in which they were added to the scene matters. Last added overlay is drawn on top.

Allowed range is [0, 1023]. Values outside this range will be clamped.

Implementation

set drawOrder(int value);