triangle abstract method

TriangleMeshBuilder triangle(
  1. Point3D a,
  2. Point3D b,
  3. Point3D c
)

Adds a triangle.

Triangle visibility is determined via back-face culling. Front-facing triangles are expected to have counter-clockwise winding.

  • a First vertex of the triangle.

  • b Second vertex of the triangle.

  • c Third vertex of the triangle.

Returns TriangleMeshBuilder. A TriangleMeshBuilder instance.

Implementation

TriangleMeshBuilder triangle(Point3D a, Point3D b, Point3D c);