triangle abstract method
Adds a triangle.
Triangle visibility is determined via back-face culling. Front-facing triangles are expected to have counter-clockwise winding.
-
aFirst vertex of the triangle. -
bSecond vertex of the triangle. -
cThird vertex of the triangle.
Returns TriangleMeshBuilder. A TriangleMeshBuilder instance.
Implementation
TriangleMeshBuilder triangle(Point3D a, Point3D b, Point3D c);