sweepAzimuthInDegrees property
getter/setter pair
Sweep angle of the upcoming audio cue. For example, for a maneuver such as "Turn right on"
(i.e. ManeuverAction.RightTurn),
within an initial_azimuth_in_degrees of -5 degrees, we want to create a spatial audio arc
trajectory from the front to the right, mimicking the maneuver geometry.
In this case, the desired final angle would be +90 degrees, and therefore, a sweep angle of
+95 degrees would be required.
On the other hand, when the desired spatialization is to the left side
(i.e. ManeuverAction.LeftTurn), the initial_azimuth_in_degrees could be set to +5 degrees
and the sweep_azimuth_in_degrees to -95 degrees
Implementation
double? sweepAzimuthInDegrees;