sweepAzimuthInDegrees property

double? sweepAzimuthInDegrees
getter/setter pair

Sweep angle of the upcoming audio cue. For example, for a maneuver such as "Turn right on" (i.e. ManeuverAction.RightTurn), within an initial_azimuth_in_degrees of -5 degrees, we want to create a spatial audio arc trajectory from the front to the right, mimicking the maneuver geometry. In this case, the desired final angle would be +90 degrees, and therefore, a sweep angle of +95 degrees would be required. On the other hand, when the desired spatialization is to the left side (i.e. ManeuverAction.LeftTurn), the initial_azimuth_in_degrees could be set to +5 degrees and the sweep_azimuth_in_degrees to -95 degrees

Implementation

double? sweepAzimuthInDegrees;