MapSceneLights class abstract
Manage the lights and their attributes in a scene.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
getColor(
MapSceneLightsCategory category) → Color? - Retrieves the current color of the light based on its category.
-
getDirection(
MapSceneLightsCategory category) → MapSceneLightsDirection? - Retrieves the current direction of the light based on its category.
-
getIntensity(
MapSceneLightsCategory category) → double? - Retrieves the current intensity of the light based on its category.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → void - Resets all attributes of each light to their default values based on the current map scene settings.
-
setColor(
MapSceneLightsCategory category, Color color, MapSceneLightsAttributeSettingCallback? callback) → void - Set a new color for the light based on its category.
-
setDirection(
MapSceneLightsCategory category, MapSceneLightsDirection direction, MapSceneLightsAttributeSettingCallback? callback) → void - Set a new direction for the light based on its category.
-
setIntensity(
MapSceneLightsCategory category, double intensity, MapSceneLightsAttributeSettingCallback? callback) → void - Set a new intensity for the light based on its category.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited