MapSceneLightsCategory enum
The scene uses three categories of lighting which are: Main light, Back light and Rim light.
These lights are directional lights.
The properties of all lights have an impact on the shading of 3D objects, for instance, extruded buildings within the scene. However, shadow casting is only affected by the direction of the main light.
Category primarily serves as an identifier type for managing the lights.
Values
- main → const MapSceneLightsCategory
-
Main light
- back → const MapSceneLightsCategory
-
Back light
- rim → const MapSceneLightsCategory
-
Rim light
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
MapSceneLightsCategory> - A constant List of the values in this enum, in order of their declaration.